Poe Chaos Dmg
NO.3 PoE 3.3 Saboteur Build Preparing for Seismic Trap build After the announcement of the seismic trap, this Build decided to try the same with blade fall into the trap and check how it feels vs. Bladefall both have Phys dmg which allows us to use statistics and shaper/elder amulets for colossal DPS boost (extra Ele/chaos dmg). In my personal experience, chaos resist is a rather rare roll on an item, ive only seen 2-3 items that had any chaos resist, usually in the 4%-8% range, to deal with chaos damage, there are passive nodes on the skill tree that will increase it, but if you simply dont want to be bothered by it.
The whole build is about the 2Handed Sword Starforge. Ancestral Warchief will play an imporatant role in this build. Ancestral Warchief is a skill that creates a totem which will attack enemies with melee AoE slams while the player stands close to it.
It gives us huge stats, like 20% Aoe (so we can easy play with conc effect all the time) +100 Life, over 700phys dmg and the best part 'Your physical dmg can Shock' BUT its shocks are not from itself so you still need '%chance to shock' which we get through our jewels.
Chaos Damage Build - Possible? I got bored, and retooled my Claw Shadow to focus on 'Poison Stuff'. I'm one of those players who gets excited about flavor, theme, and appearance.and so this sort of 'Flavor Build' excites me much more than a mechanical monster. Sep 11, 2019 Essence Drain/Contagion Occultist Updated for Patch 3.6 and the Synthesis League. This is a low-life/Energy Shield build which is fully viable as a League Starter and a budget-friendly build, with an easy transition to end-game. Simple weapon DPS calculator for Path of Exile. Path of Exile Weapon DPS Calculator. Hover over weapon ingame and press CRTL + C to copy weapon info, using CTRL + V paste that info in text area below and press Calculate button. The Shadow is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells. The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster.
Quick Jump
Pros & Cons
Pro
- + All Maps and Mods are easypeasy
- + ~ 6k Life
- + 8,7k armor -> 46% phys reduction
- + 75% Chaos Res
- + over 400 Life/s
- + Physical can Shock
- + Immune to Bleed
- + Double Curse
Cons
- - Still Totem Playstyle
- - No Movement Gem
Skill Tree
Poe Chaos Damage
Ascendancy
We take the Berserker Class for most DMG
First we go to War Bringer because this will be our main heal skill
After that we take the Aspect of Carnage and with the next 2 points from the Merc/Uber Lab we take Rite of Ruin to get the double bonus from our Rage stacks (picking Rite of Ruin at last helps us doing a smoother Ulab run for ourself, because of the lower degen from 5%. After the Ulab and Rite of Ruin we have 10% degen at max Rage stacks).
Bandits
Help Oak - He gives us all we need: Phys dmg/reduction and life reg
Pantheon
- Major: Soul of Brine King
- Minor: Soul of Abberath
Skill Tree
Low Budged Tree lvl 92
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See The Section 'Leveling'
Gears & Gems Setup
Helmets.
Abyssus gives us the most adds # - # physical dmg to attacks ingame
Low Budget
Gems: CWDT -> Immortal Call -> Increased Duration -> Stone Golem
High Budget
Gems: Shield Charge -> Faster Attacks -> Fortify -> Culling Strike
Shield
Low Budget
The Great Old One's Ward is the best Physical attack dmg Shield. The Vix Lunaris is a good Quality of Life tradeoff with the 'Cannot be Frozen' and with the right corruption you can go up to a lvl 25er Herald of Purity and you dmg will be nearly the same. We take Hatred and the Purity Herald. The other slot is open for your choice. e.g. a Vaal Haste, or a Portal gem etc
Gems: Herald of Purity -> Hatred -> XXX
High Budget
The Tukohama's Fortress shield is way more expensive than the Great Old One's Ward, but u get nice Life, Totem DMG, +1 Totems(!!), 300 Armor per Totem (3 Totems = 900 Armor). The Blood Magic can be a downside, but we use it anyway so.. ;)
Gems: CWDT -> Immortal Call -> Increased Duration
Armours
The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 80% (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res). The Belly of the Beast is good alternative with around ~ +700 life
Gems: Ancestral Warchief, -> Melee Damage, -> Damage on Full Life, -> Increased Aoe (Concentrated Effect) -> Maim -> Faster Attacks
Switch Increased Area to Conc Effect for Hard Bosses. You can switch Faster Attacks with Ruthless if you feel you have enough attack speed (wich is also a dmg increase)
Gloves
The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness / Vulnerability for offence. Vulnerability is stronger at the beginning and Elemental Weakness is stronger with min-maxed gear/flasks. Instead of Vaal Lightning Trap you can also use a Vaal Cold Snap for a good and free Frenzy Charge generation.
Gems: Enduring Cry -> Increased Duration -> Blood Magic -> Vaal Lightning Trap(Vaal Cold Snap)
Belts
The Meginord is BIS. The Darkness Enthroned is a good upgrade from the Meginord (with the right jewels ofc). The Headhunter is best for Mapping as always (you get the Mods when your Totems kill a Rare)
Boots
Low Budget
The Atziri's Steps for Spell Dodge, Life and high armour (because iron reflexes: evasion = armour). Good Alternatives are the Redblade Tramplers or some rares with resistance, life and movementspeed (e.g. if you use the Bloodgrip Amulet). The Death's Door are way more expensive but give also good Quality of Life bonus with 'Cannot be inflicted with Bleeding'.
Gems: Shield Charge -> Faster Attacks -> Fortify -> Blood MAgic
High Budget
Death's Door Boots is a good choice. Bleed Immunity, All Res, up to 40 STR and good Movement Speed. The only Downside is the 50% Increased Status Ailments Duration, wich can be easy compared with a Freeze Flask. Instead of Vaal Lightning Trap you can also use a Vaal Cold Snap for a good and free Frenzy Charge generation.
Gems: CWDT -> Stone Golem -> Vaal Lightning Trap(Vaal Cold Snap) -> Increased Duration
Rings & Amulet
Rings and Amulet with high adds # - # Physical damage to Attacks and all Resistance you need, because its the way for us to cap our Res (my are not bad but they should have a high liferoll too, Steel Rings are ofc the BIS). Another good Amulet is the Bloodgrip, wich provides nearly bleed immunity (good for the Labyrinth), ~100 life reg, good life roll and average phys dmg. Best in slot would be a Shaper/Elder Amulet with additional dmg mods.
Jewels
The normal Jewels you need should have these Stats: %Max life -> Phys dmg -> Add phys dmg while holding a shield. Melee dmg, Increased dmg, Area dmg and Totem dmg are all at the same dmg level. You can also take some with Attack speed if you feel the need.
Your Abyss Jewels should have the highest Flat Physical Dmg roll as possible (max is 5-8) together with a good life roll (i prefer 35+). After that you have 1 open Prefix and 1 open Suffix on them for your prefered bonus.
But keep in mind that you have to take the projectile notes because you only get the bonus for UNALLOCATED notes
Flasks
The first Flasks we need are a Bleed (if u dont use the Bloodgrip Amulet) and Freeze Immunity one (You can take a Life Flask for it. If you dont feel the need you can also pick a Basalt Flask for Defense or a Silver Flask for Offence). After that try to get the Lion's Roar (best dmg flask) and Taste of Hate (good defense and offence). Sin's Rebirth (good defense and offence and 3 (!!) uses) or the Atziri's Promise, wich is imo the little Brother compared to Sins' Rebirth
Enchantments
Helmet
For DMG:
- 40% increased Ancestral Warchief Totem Damage
- Ancestral Warchief Totem grants 30% increased Melee Damage while Active
- 30% increased Vulnerability Curse Effect
- For Defense:
- 30% increased Enduring Cry Cooldown Recovery Speed
- 36% increased Enduring Cry Buff Effect
- 30% increased Temporal Chains Curse Effect
- For Others:
- 12% increased Ancestral Warchief Totem Radius
Boots
For DMG:
- 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently (wich is BIS with additional 10% chance to shock)
- For Defense:
- Regenerate 2.0% of Life and Mana per second if you were Hit Recently
- 8% chance to Dodge Spell Damage if you've taken Spell Damage Recently
- 10% Chance to Dodge if you've taken a Critical Strike Recently
- For Others:
- 10% increased Movement Speed if you haven't been Hit Recently
Gloves
For Defense:
- Cast Commandment of Reflection when Hit (because the clone takes some dmg for you)
Leveling
Skill Tree
The most important thing is Resolute Technique. You can decide to pick Ancestral Bond as fast as you want. I picked the Jewel slots at the very end, BUT you can pick them asap if you get some juicy jewels you want to put in.
Note: These Parts are only for showing you the way through the Tree. Don't look at the Ascendancy or Bandits here, they might be wrong/different from the main Build!
Gems
- At lvl 1 take Ground Slam/Cleave/Molten Strike and the Ruthless gem.
- At lvl 8 take Maim and take Additional Accuracy until u get the 'Resolute Technique' Note
- At lvl 10 take Shield Charge for Movement (wich is also nice for lvling if you have some Facebreaker)
- At lvl 12 Take Sunder instead of you lvl 1 gem until you have the Warchief Totem (note: you cant use sunder with facebreaker)
- At lvl 16 take the Facebreaker. If you dont have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker i prefer lvling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
- At lvl 18 take Faster Attacks, Melee Physical Damage, Melee Damage on Full Life and Concentrated Effect
- At lvl 28 take Ancestral Warchief
- At lvl 38 take increased Area of Effect
POB Links
- Low Budged Tree lvl 92: https://pastebin.com/QV7e7aFv
- High Budged Tree lvl 93: https://pastebin.com/XBraKAh2
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Updated for Patch 3.8
The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
September 11, 2019 -Updated for Patch 3.8 |
Essence Drain is a projectile-based spell that deals very high Damage over Time. The damaging debuff can be spread further to nearby enemies by the Contagion Spell for an even better area of effect and greatly increased clear speed. There are a lot of variants of this build, which is also very powerful as Life/Hybrid build. Our suggested build revolves around Occultist Ascendancy class which grants terrific bonuses to Chaos Damage and Energy Shield, as well as allows you to use three different Curses, boosting both your DPS and defenses. The damage of Essence Drain has been greatly increased in Patch 3.6 making this build even more powerful. On top of increasing its' damage, the skill no longer applies it's debuff to the first enemy hit, but also to targets around it.
This build carries a lot of potentials as a League starter build. It will allow you to start Mapping with literally no unique item requirements, while most of the end game gear can be still fairly easy to obtain. It is suggested to level up and start mapping with ED Occultist as a hybrid Life/ES character. After you can afford Shavronne's Wrappings, you should switch it to the Low-Life variation. It will allow you to use additional Auras that by using Blood Magic Support Gem will reserve your Life instead.
You can also check our other Path of Exile builds right here: Odealo's Crafty Guides - Full List
1. Gameplay
This build has quite unique gameplay mechanics. The Essence Drain is a projectile-based spell, which applies its' debuff to the first enemy hit and other enemies in a small radius around it. You can use your Contagion Spell, which will cause the DoT to spread in a wider area, greatly enhancing clear speed. This combination grants this build very solid AoE damage, which is triggered with only two Spell casts. Your damage can be further amplified by the use of Wither Spell Totem.
It was recorded pre 3.8 - but the gameplay hasn't changed much since |
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Leveling tips
Leveling this Essence Drain Occultist is not as smooth as other popular League starter classes. You should start off by using Freezing Pulse (or any other spell of choice - after all the early levels are easy with anything you decide to pick up) and swap it to Essence Drain as you get it at level 12. This is when you reach Merveil's Cavern. At this point, you will have to apply the Essence Drain debuff to enemies and finish them off with Freezing Pulse (or other spells that you feel comfortable with). Since this build requires more links in your main DPS setup than other builds, it is advised to invest in Tabula Rasa.
Suggested leveling Gem setups:
Essence Drain setup | |
Essence Drain - your primary DPS Spell Gem | |
Void Manipulation Support - increases the Chaos Damage dealt with supported skills | |
Controlled Destruction Support - grants very high Spell Damage at the cost of reduced Crit. Chance |
Contagion setup | |
Contagion - this spell spreads your Essence Drain's DoT, as well as deals additional chaos damage | |
Increased Area of Effect Support | |
Faster Casting Support |
Utility Gems | |
Stone Golem - grants extra Life Regeneration | |
Decoy Totem - another useful defensive Spell Gem. It will spawn a Totem which taunts nearby enemies | |
Despair - recommended Curse for this build which increases the Damage over Time cursed enemies receive |
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Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
31 Points Skill Tree
Priorities: 1) Occultist's Dominion 2) Deep Wisdom 3) Growth and Decay 4) Entropy
63 Points Skill Tree
Priorities: 1) Written in Blood 2) Atrophy 3) Retribution 4) Sanctity 5) Method to the Madness
Level 70s Passive Skill Tree as you switch to Low-Life and Shavronne's Wrappings
Recommended leveling items:
Lifesprig - amazing leveling Wand, may work fairly well for at least 40 levels | |
(8-12)% increased Spell Damage +1 to Level of Socketed Spell Gems (20-28)% increased Spell Damage (5-8)% increased Cast Speed +(15-20) to maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a Spell |
Wanderlust - great leveling pair of boots. Grant movement speed, and the quite important for this build's defenses, energy shield | |
+5 to Dexterity (20-40)% increased Mana Regeneration Rate +(10-20) to maximum Energy Shield 20% increased Movement Speed Cannot be Frozen |
Goldrim - the best leveling helmet in Path of Exile. It might be expensive early in a new League, but as soon as you can afford one it's totally worth it | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Tabula Rasa - Essence Drain builds heavily rely on Support Gems to inflict proper damage. This is why Tabula Rasa is an extremely powerful item starting at level 31 (when a bunch of new Support Gems becomes available) | |
3% reduced Movement Speed (Hidden) Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
4. Final Skill Tree, Ascendancy Points, and Pantheon
Final Skill Tree:
115 Points Final Skill Tree
115 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Poe Chaos Damage Gems
- Profane Bloom
- Malediction
- Void Beacon
- Vile Bastion
Pantheon:
Major God: Soul of Lunaris1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
5. Final Gems links
[DPS] Essence Drain setup | |
Essence Drain - your main DPS spell. You have to apply it only to one enemy within Contagion's area of radius | |
Void Manipulation Support- increases Chaos Damage to supported skills | |
Efficacy Support - increases both Spell Damage and Damage over Time | |
Swift Affliction Support - another Gem used to buff the ED's DoT | |
Controlled Destruction Support - greatly increases supported skills' Spell Damage. Since Damage over Time cannot Crit. there is no downside from using this Support Gem | |
Empower Support - increases the level of all active Gems in this setup. Try getting a level 3 or 4 Empower depending on your budget |
[UTILITY] Flame Dash | |
Flame Dash - a decent movement Spell that will grant you the Arcane Surge buff whenever you use it | |
Arcane Surge Support - grants increased Spell Damage and Mana Regen. when you use Flame Dash. Keep this Gem at level 6 |
[UTILITY] Wither Spell Totem setup | |
Spell Totem Support - this skill will let you summon a Totem that will cast the supported spells | |
Wither - it will slow affected enemies, as well as increase the Chaos Damage they take | |
Faster Casting Support | |
Multiple Totems Support - this skill will let you summon two additional Totems which each Cast, allowing you to stack Withered at three times the regular speed |
[UTILITY] Contagion setup | |
Contagion - AoE spell that deals Chaos Damage, and spreads your Essence Drain DoT effect on all enemies in the radius | |
Increased Area of Effect Support | |
Faster Casting Support |
[AURA] Malevolence and Zealotry | |
Malevolence - the recommended (and the only) Aura that we are going to use in this build. It increases your Damage over Time and Skill Effect Duration | |
Zealotry - grants increased Spell Damage bonus and creates Consecrated Ground which increases your Energy Shield Regeneration Rate further |
[CURSE] Tri-Curse Bane setup | |
Despair - this curse reduced Chaos Resistance of nearby enemies | |
Enfeeble - the best defensive Curse in Path of Exile | |
Temporal Chains - same as above, grants extra defenses | |
Bane - Area Spell which deals decent Damage over Time and applies all three Curses |
[AURAS] Blood Magic setup | |
Blood Magic Support - will make your Auras reserve Life instead of Mana | |
Discipline - grants additional Energy Shield. Discipline is an extremely important defensive Aura in this build | |
Clarity - grants extra Mana Regeneration. Adjust Clarity's level depending on your Maximum Life |
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5. Gear Setup
In this section, both the budget-friendly and end-game items are included. We have also provided the required stats for each item.
We would like to take this opportunity to invite you to visit our Path of Exile marketplace. You can find all types of PoE Orbs offered for sale there.
The recommended items from our list will:
- Cap your resistances
- Give you enough Energy Shield and DPS to start mapping
Stat priorities on items:
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(Helmet) Rare Helmet - a good option for the leveling/early mapping phase. It will not allow you to use three Curses though | |
Min. requirements: 220 Energy Shield 60% Total Elemental Resistances Optional affixes: Intelligence Nearby enemies have -9% Chaos Resistance | |
Helmet enchantment: 40% increased Essence Drain Damage | |
(Weapon Slot) Rare Sai - crafted with Essence of Delirium, with an increased Spell and Chaos Damage, possibly increased Cast Speed as well. The essence of Delirium guarantees the following attribute on the crafted item: 'Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds' | |
Min. requirements: 50% increased Spell/Chaos Damage Optional affixes: increased Cast speed maximum Mana Elemental Resistances | |
(Weapon Slot) Breath of the Council - this unique mace is mighty for this build. It is rather expensive and rare though, and might not be easily obtainable early in new leagues | |
32% increased Elemental Damage (260-310)% increased Physical Damage (80-100)% increased Chaos Damage 10% increased Area of Effect 40% increased Chaos Skill Effect Duration | |
(Weapon Slot) Rathpith Globe - good and inexpensive ES/Spell Damage shield. You can always replace this item with a rare piece with possibly better stats (and higher price) | |
3% reduced Movement Speed (Hidden) (40-60)% of Block Chance applied to Spells (40-60)% increased Spell Damage 10% increased maximum Life (120-160)% increased Energy Shield +25% to Lightning Resistance | |
(Body Armour) Shavronne's Wrappings - the best in slot item for this build (the low-life variant). It is rather expensive, but worth every bit of it. It allows you to use a few additional auras with Blood Magic Support Gem and makes you benefit from the Pain Attunement passive | |
3% reduced Movement Speed (Hidden) (3-10)% increased Spell Damage (100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy Shield | |
(Boots) Rare Boots - get a pair with the highest maximum defensive stats you can afford | |
Min. requirements: 120 Energy Shield 25% increased Movement Speed 39% Fire Resistance 39% Cold Resistance Optional affixes: Intelligence | |
(Boots) Greedtrap - new Fated Unique item introduced in patch 3.2. It increases the Quantity of Items found, which greatly helps you accumulate wealth while farming low and mid-tier maps. They also provide very decent Energy Shield and Movement Speed bonuses. Using this pair of boots may require you to adjust Elemental Resistances on other parts of the gear | |
+7 to Strength +9 to Dexterity +10 to Intelligence +108 to maximum Energy Shield 12% increased Quantity of Items found when on Low Life 20% increased Movement Speed | |
Boot enchantment: Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently | |
(Belt) Rare Belt - again, we try to grab one with the highest defensive stats | |
Min. requirements: 40 Strength 45 maximum Energy Shield 44% Lightning Resistance 32% Cold Resistance | |
(Amulet) Presence of Chayula - best in the slot amulet for this build | |
+(10-16) to all Attributes 30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield | |
(Amulet) Rare Amulet | |
Min. requirements: 30 maximum Energy Shield 12% increased maximum Energy Shield 15% All Elemental Resistances Optional affixes: maximum Mana maximum Life Attributes | |
(Ring) Rare Ring | |
Min. requirements: 25 maximum Energy Shield 40 maximum Mana 35 Dexterity 25% Fire Resistance 13% All Elemental Resistances Optional affixes: Mana gained on Kill | |
(Ring) Rare Ring | |
Min. requirements: 45 maximum Energy Shield 40 maximum Mana 25% increased Mana Regeneration rate 25% Fire Resistance 10% All Elemental Resistances Optional affixes: Attributes | |
(Gloves) Rare Gloves - you should alter the required Resistances to cap them with this pair of gloves | |
Min. requirements: 120 Energy Shield 40 maximum Mana 33% Fire resistance 33% Cold resistance Optional affixes: increased Spell Damage | |
(Jewels) Rare Jewels - this should provide extra ES and damage bonuses | |
Recommended affixes: increased maximum Energy Shield increased Chaos Damage/Spell Damage/Damage over Time Optional affixes: Attributes | |
(Jewels) Abyss Jewels - you should use at least one Abyss Jewel for the Hinder on Spell Hit effect | |
Recommended affixes: maximum Energy Shield Added Chaos Damage to Spells Added Chaos Damage to Spells while holding a Shield Chance to Hinder enemies on Hit with Spells Optional affixes: Mana Regenerated per second | |
(Flask) Witchfire Brew - mandatory Flask for this build. It increases your Damage over Time by up to 40% during Flask effect. It also grants Despair Curse Aura on use which means you could skip this Gem in your curses' setup and have higher unreserved Mana pool | |
100% increased Evasion Rating Creates a Smoke Cloud on Use 50% increased Charges used (25-40)% increased Damage Over Time during Flask Effect Grants Level 21 Despair Curse Aura during Flask Effect | |
(Flask) Kiara's Determination - provides the Onslaught buff and immunity to 4 different status ailments for the duration | |
Onslaught Immune to Freeze, Chill, Curses and Stuns during Flask Effect 60% reduced Duration | |
Other suggested flasks:
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Poe Chaos Damage Recipe
If you have any other build requests, please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.