Dmg Smash
1.7x dmg dealt: 1.9x: 2.1x-27: Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash. Activates in Stamina Smash when the player's health falls below 20% of their max HP. Desperate Defender: Improved defense in a crisis. The latest Tweets from DMG Alliance (@DMGAlliance). The most stylish Super Smash Bros montage crew on YouTube. United States of America. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. Fans from around the world have come to discuss these great games in over 19 million posts! You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community! 1.1 Ground Moves. Attacks Hitbox Active FAF Base Dmg.
- 2Power Tables
- 3Powers
Overview
Primal Forces Mastery is one of the Ancillary Power Pools available to Controllers and Dominators.
You have Mastery over Primal Forces and energy to blast your foes, increase your power, and to add some much needed armor and defense. Dr cleaner mac download.
Power Tables
The following tables show which powers are available and at what level:
Controller
Power | Level | Effect |
Power Blast | 35 | Ranged, Moderate DMG(Energy/Smash), Foe Knockback |
Conserve Power | 35 | Self End Discount |
Temp Invulnerability | 41 | Toggle: Self +Res(Smash, Lethal) |
Energy Torrent | 41 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown |
Power Boost | 44 | Self +Special |
Dominator
Power | Level | Effect |
Energy Transfer | 35 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special) |
Conserve Power | 35 | Self End Discount |
Temp Invulnerability | 41 | Toggle: Self +Res(Smash, Lethal) |
Energy Torrent | 41 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockdown |
Explosive Blast | 44 | Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback |
Powers
The following are powers in the Primal Forces Mastery powerset.
Conserve Power
You can focus for a moment to conserve your endurance. After activating this power, you expend less endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 35 (Controller) |
35 (Dominator) | |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Energy Torrent
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly knock them down.
Damage | Moderate (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 41 (Controller) |
41 (Dominator) | |
Effects | Ranged (Cone) |
Foe Knockdown | |
Enhancements | Increase Attack Rate |
Enhance Damage | |
Enhance Range | |
Enhance Knockback Distance | |
Enhance Accuracy | |
Reduce Endurance Cost | |
Set Categories |
Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.
Damage | Extreme (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 35 (Dominator) |
Effects | Melee |
Foe Disorient | |
Self Extreme Damage(Special) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | |
Taunt (Brute/Tanker only) |
Explosive Blast
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back.
Damage | Blasters: Moderate, Defenders: High (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 44 (Dominator) |
Effects | Ranged (Targetted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories |
Power Blast
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Damage | Moderate (Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 35 (Controller) |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories |
Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like disorients, holds, immobilizes, heals, defense buffs, endurance drains, knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted. You must be level 44 and have two other Primal Forces Mastery Powers before selecting this power.
Note: This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.
Recharge | Long |
Minimum Level | 44 (Controller) |
Effects | Self +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Temp Invulnerability
When you toggle on this power, you become highly resistant to smashing and lethal damage. You must be level 41 and have Power Blast or Conserve Power before selecting this power.
Recharge | Fast |
Minimum Level | 41 (Controller) |
41 (Dominator) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories |
Historical
This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes. |
- This set was added to the game in Issue 3.
- Energy Torrent was added to this set in Issue 13.
- This set was made available to Dominators in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
See Also
External Links
- Primal Forces Mastery for Controllers at RedTomax.com
Morrah | |
Devil's Flame | |
Class | Knight |
---|---|
Role | Tank/CC/sub DPS |
Atk Type | Magical |
Position | Front |
Grade | ★★★ |
A demon knight that uses the lava of the Dark Forces. Inflicts relentless burning pain on enemies, and fights battles of endurance utilizing her granite-like defense.
- 1Overview
- 1.2Builds
- 2Skills
- 3Transcendence Perks
- 3.1Transcendence 3
- 3.2Transcendence 5
Overview[edit]
- Even though she is B-ranked in PvP (probably received this ranking before her revamp, I would actually state she is more like an A-rank PvPer), She is S-ranked in Raids/Fortress WB/ & regular WB. She also has the capability of being built for a DPS tank which helps in PvP and special events.
Pros and Cons[edit]
Pros: | Cons: |
Builds[edit]
STAT Priority
- P.Block (to 75% and no higher Diminishing returns after 75% will destroy her build)
- Lifesteal (you want roughly 30% to 40% and no more)
- M.Def & P.Def (ideally you want this balanced, especially if PvPing but doesn't need to be a high percentage)
- HP
- Atk
- Atk Spd
PvP[edit]
- side note: Morrah's passive has a chance to trigger each time she blocks an attack, so logically you will see her perform better with a higher block chance. Another thing to consider is that her signature skill: S2 (Hellfire) costs three mana, which can mean a longer wait than you want, particularly in PvP. To alleviate this, grab some Attack Speed and Debuff Resist to ensure she gets in as many attacks as possible.
Use Morrah if:
- You want to want to try to fight through big magic attacks like Pavel's
- You want to win arena matches through attrition
- You don't intend to use Baudouin or Leo
Don't use Morrah if:
- You don't have a strong dedicated healer
- You need to put pressure on a certain hero in the opponent's team.
GEAR Priority
- For Morrah, Ideally you will want 2 Ice Dragon pieces and 2 Black Dragon Pieces so that she gains both the HP% set bonus and the MP/Atk Set bonus, BUT as always you can mix and match your sets or put her in all 4 pieces of one set if she is severely lacking in her STAT priority. There’s really only two choices here and it basically comes down to build/itemization preferences.
- As for accessories: You can basically limit it to going with the Ring for pure generic survive-ability, or the route of the Necklace and boost that M Def up even higher. I would recommend that in almost all circumstances you take the Ring. The only time you might prefer to take the necklace over the ring is on one of the alternate Transcendence Perk builds where you essentially use your T5 Dark and S2 Dark perks to drop some serious AOE tick damage.
Runes
- If you have and use her UW ~ with No Mana Problems, then do: Rune of Thirst: Lifesteal +200 x 1, Rune of Iron Wall: P Block Def +200 x 1, Rune of Willpower: M.Tough +200 x 1 OR Rune of Toughness: P.Tough +200 x 1 (use which ever stat is lacking 9 out of 10 times though you will need the Rune of Willpower).
- If you are using a NON UW : Rune of Thirst (only if you are not at 30 to 40% Lifesteal) x 1, OTHERWISE use Rune of Willpower OR Rune of Toughness x 1
- Primary Gear gets a Rune of Protection: M.Def. +40% nowadays over a Rune of steel: P.Block +200, due to the new changes to Transcendence Perks you'll almost assuredly be getting some additional P.Block chance from those, making it unnecessary to rune for it. Due to this and the fact that Morrah can get some additional DPS from the amount of M.Def she has, choosing to rune in the extra M.Def provides you with better tanking and longer mileage when heavy battles.
- Secondary Gear gets a Rune of Potential: MP Recovery/DMG 60% (extra output) is hands down the best rune for this slot.
Tips[edit]
- Go to Artifact: And the easiest to obtain (also an absolute must IF your Morrah is having tanking issues) is the: Earth Core this gives you: ATK, HP and all Defenses increased by 10% BUT with the new release of additional Artifacts i have found that Madame's Bronze Mirrors can benefit Morrah immensely.
Skills[edit]
Burning Power[edit]
Mana
6 sec Cooldown
Deals 58,356
M.DMG to enemies in range and knocks them down, inflicting 3 stacks of Flame. Then for 15 sec, each auto attacks deals 11,763
M.DMG and inflicts 1 stack of Flame on enemy. Per each stacked Flame, DMG is increased by 2%. Each Flame stack deals separate M.DMG and reduces Heal rate by 1%.
- Attributes
20
DMG is increased by 10%.
60
DMG is increased by 15%.
120
DMG is increased by 25%.
Burning Power Animation |
---|
Hellfire[edit]
Mana
12 sec Cooldown
For 20 sec, all allies' M.DEF is increased by 6,953
and M.Block Chance is increased by 250. Additionally, every 1 sec, inflicts 1 stack of Flame on nearby enemies.
- Attributes
20
M.DEF boost is increased by 20%.
60
M.DEF boost is increased by 30%.
120
M.Block Chance is increased by 50%.
Hellfire Animation |
---|
Lava Eruption[edit]
Mana
20 sec Cooldown
Deals 263,466
M.DMG to enemies in range and inflict knock down. Per every stacked Flame, DMG is increased by 2%.
- Attributes
20
DMG is increased by 10%.
60
DMG is increased by 15%.
120
DMG is increased by 25%.
Lava Eruption Animation |
---|
Fire Smash[edit]
Passive
1 sec Cooldown
Upon block, deals 35,664
M.DMG to enemies in range, and inflicts 3 stack of Flame.
- Attributes
20
DMG is increased by 10%.
60
DMG is increased by 15%.
120
DMG is increased by 25%.
Damage Smash Up Your Frustrations
Transcendence Perks[edit]
Transcendence 3[edit]
Burning Power[edit]
[Light] ATK Spd. is increased by 200 for 15 sec.
[Dark] Reduces cooldown by 6% per each enemy hit.
Hellfire[edit]
[Light]M.Block rate is boosted by 20%.
[Dark] When Hellfire is active, deal DMG based on own M.DEF to nearby enemies.
Lava Eruption[edit]
[Light] DMG is increased by 40%.
[Dark] Heals HP equal to 40% of DMG dealt.
Fire Smash[edit]
[Light] Increase own M.DEF by 5% for each block. Max stack is 10.
[Dark] Enemies with over 100 stacks of Flame take 40% increased M.DMG.
Transcendence 5[edit]
Morrah[edit]
[Light] ATK, DEF, HP +15% / M.Block +200.
[Dark]Flame stack DMG is increased by 100%, and max stack number is changed to 120.
- ~~ Recommended Transcendence Perks ~~
- T1 = Def. UP
- T2 = Shield of Protection
- T3 = Hellfire DARK
- T4 = Fire Smash LIGHT
- T5 = Both LIGHT and DARK
- ~~Side Note: with the revamp of the T.Perks you can select each and have enough to pick an additional perk from the T1 line which depending on how you are using your Morrah will determine which one you want to pick. Atk up and Monster Hunting if you want more DPS (choosing both will require you to Spend TP Coins (which can be obtained through the cash shop, special events, and log in bonuses). Meanwhile, you may want either HP Up or Crit Resist UP if you want a beefier tanking Morrah (which again i recommend both). In addition: if you purchased the additional TP for a DPSing Morrah you can just click the second tab in her (transcendence window) and use those purchased TPs to do a tanking build, which will allow you to switch between the builds and use as needed. Therefore you can get both the HP UP and Crit Resist Up without extra cost.
Unique Weapon[edit]
Flame of Victory, Carprain | Star | Value | Value | |
---|---|---|---|---|
Normal attacks have a 20% chance to reduce ATK of the target by | 10% | and cause the target to take | 10% | increased M.DMG for 10 sec. If the target has more than 100 stacks of Flame, M.DMG boost is doubled. |
★ | 12% | 12% | ||
★★ | 14% | 14% | ||
★★★ | 17% | 17% | ||
★★★★ | 21% | 21% | ||
★★★★★ | 25% | 25% |
Dmg Smart Key
- Item introduction: In the heart of the Dragia Volcano, there exists a smithy. Hundreds of years ago, Temeraire, the ancient fire dragon, created a set of magically enchanted gear. Using lava infused with the power of the volcanic fire, he forged a shield and a sword capable of incinerating anything. During the war against the Demons, Temeraire presented these to a human warrior. Unfortunately, the warrior is said to have been defeated by Morrah. No one has seen this legendary gear since then. That is, until Morrah reappeared on the front line.
1st Skill Unique Treasure[edit]
Hell's Eye | Star | Value |
---|---|---|
[Burning Power] Increases DMG by | 20% | and Flame stacked upon enemies become irremovable. |
★ | 24% | |
★★ | 29% | |
★★★ | 35% | |
★★★★ | 42% | |
★★★★★ | 50% |
- Item Introduction: The last eye of Belzebuna, a beast that feeds on the lava of hell. The eye, the only one left out of 100, blazes with dark lunacy. The beast smelt a sealing stone from Morrah, lost control, emerged from the lava, and dashed directly to her. Morrah, however, did not hesitate to stab its eyes with Carprain, and a completely different type of heat shriveled Belzebuna and absorbed its body. Looking at its entire body being crushed and the last eye wriggling on the ground, Morrah stuck it on her shield to mock the beast.
2nd Skill Unique Treasure[edit]
Hatchling Leather Gloves | Star | Value |
---|---|---|
[Hellfire] Upon blocking target's M.ATK during the skill's duration, DMG reduction is increased by | 100 | and M.Crit resistance is increased by 250. |
★ | 120 | |
★★ | 140 | |
★★★ | 170 | |
★★★★ | 210 | |
★★★★★ | 250 |
- Item Introduction: Gloves made with a dark Hatchling's bones and skin. Morrah made it a hundred years ago by collecting the Hatchlings she killed when she went out to hunt dragons. It's very durable to even withstand Morrah's flames, and even imbues a stronger power to let those flames blaze up even more. Morrah really likes these gloves.
3rd Skill Unique Treasure[edit]
Hellish Sealing Stone | Star | Value |
---|---|---|
[Lava Eruption] DMG is increased by | 20% | and target's M.DEF is decreased by 25% for 7 sec. |
★ | 24% | |
★★ | 29% | |
★★★ | 35% | |
★★★★ | 42% | |
★★★★★ | 50% |
- Item introduction: A strange fragment that came from the Dimensional Rift. Inside the fragment, there's a flame that kills anything that is living. The energy from its dimension is condensed within it, it's absolutely needed to complete Maria's plan.
4th Unique Treasure[edit]
Jewel of Inferno | Star | Value |
---|---|---|
[Fire Smash] Increases the number of Flame stacks by 3. Hit targets have their ATK Spd reduced by | 140 | for 5 sec. |
★ | 170 | |
★★ | 210 | |
★★★ | 250 | |
★★★★ | 300 | |
★★★★★ | 360 |
- Item Introduction: A jewel containing the essence of Temeraire's Fire. When Temeraire was defeated, Morrah forcibly drew the jewel of inferno, the essence of Fire Dragon, out of it to enhance her Fire Smash.
Links[edit]
Trivia/Lore[edit]
- She is a demon (dark dragon).
- She is 178cm (around 5'10')
- Her birthday is April 9th.
- Her constellation is Armil the Saint.
- She likes formidable enemies and worthy fights.
- She dislikes dragons.
- She is Maria's friend and companion.
- Unlike Maria, Morrah is quite honorable and respects her opponent's strength.
- She is fought in Chapter 1 and Chapter 5.
- Despite being Maria's companion, she is absent in Chapter 7.
- It seems she tricked Dimael and his sister, Epigael.
Story from the game: The former commander of the Dark Dragon Knights, she's the most gallant demon knight of the demon army. Currently, for some unknown reason, she is following the witch Maria and assisting her work. Many find it strange that the former champion of the demon army, who slaughtered countless enemies and even devoured dragons, now works for a mere witch as her servant. Nevertheless, she continues to faithfully serve her master.
Gallery[edit]
Heroes | |
---|---|
Aselica, Clause, Demia, Dosarta, Glenwys, Jane, Loman, Morrah, Neraxis, Phillop, Ricardo, Sonia | |
Bernheim, Chase, Gau, Kasel, Kirze, Naila, Nicky, Priscilla, Scarlet, Seria, Theo, Viska | |
Epis, Erze, Ezekiel, Fluss, Gladi, Laudia, Mirianne, Nia, Reina, Roi, Tanya | |
Arch, Dimael, Luna, Requina, Selene, Shamilla, Yanne, Yuria, Zafir | |
Annette, Cecilia, Chrisha, Crow, Hanus, Kara, Lakrak, Miruru, Mitra, Oddy, Rodina | |
Aisha, Artemia, Cain, Cleo, Dakaris, Esker, Lewisia, Lilia, Lorraine, Maria, Nyx, Ophelia, Pavel, Veronica | |
Baudouin, Cassandra, Frey, Juno, Kaulah, Laias, Lavril, Leo, Lucias, May, Mediana, Rephy, Rehartna, Shea |