Aasimar Dmg Version

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  1. 5e Aasimar Feats
  2. Aasimar Pc Race 5e

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5e Aasimar Feats

  • Oct 20, 2019  The character D&d 5e Aasimar is a human based native outsider with amazing features. It is said that the creatures are descendants of angels and arose due to the holy union of species. Although D&d 5e Aasimar arise out of sacred association, they do not always have good intentions. There are is a huge difference even among the members of same race.
  • If you don't have this trait, you can't qualify for prerequisites of your parents' race. For example, if you are a Halfling-descended Aasimar, you'll be an Aasimar for all things (stats, racial abilities, etc) but you'll be small rather than medium. You won't be able to take a feat, trait, etc. That has Halfling as a prerequisite.
  • The DMG Extractor opens and extracts the DMG content into a compatible Windows file format, such as PDF, word, txt, html and the entire multitude of Windows file formats. The software will work on any Windows XP, Vista, Windows 7 or Windows 8 computer, in 32 or 64-bit mode. DMG Extractor is useful when you want to.
  • Aasimar get a short stick from just about everyone. They get screwed as PCs by the Level Adjustment rules, and they get no respect from players. Frankly, Celestials just don't have a.
Race: Aasimar.
Stats: Max CON, then STR and CHA. All level ups in CON.
Heroic Feats:
Power Attack, Sovereign Host, Cleave, Great Cleave, Improved critical slashing, Quicken, Khopesh, Shield Mastery, Improved shield mastery.
Epic Feats:
Overwhelming critical, Combat expertise, Epic Damage Reduction, Bulwark of Defense.
Epic destiny feats:
Perfect Two Weapon Fighting, Elusive Target, Deific Warding, Scion of Arborea.
Enhancements:
4 AP in Eldrich Knight for the 10% AC spell and a 3rd cleave.
4 AP in Warsoul for Divine might.
18 AP in the Aasimar tree for the stance Protector: You gain +3 stacking bonus to all Saving Throws, 10% Competence Bonus to Max HP, and a +10 Determination Bonus to PRR and MRR. and for all the healing amplification enhancements.
The rest of our enhancement points can go in the sacred defender tree.
Leveling order, leave the fvs, wiz level for after level 12.
Why to choose this build:
Defences:

HP: The best in game since the stances stack. 10% determination bonus from Aasimar, 20% sacred bonus from Sacred defender, 20% insight bonus from Unyielding Sentinel.
AC: The best in game since we use use the % AC increasing enhancements from the Sacred defender tree, the 10% bonus from the eldrich knight enhancement tree and we can activate Combat expertise for 10% more if we want to lose Power Attack.
PRR/MRR: Fighters can get feats for a total of 30 PRR/MRR. Paladins can get Harbored by Light which is a tier 5 sacred defender enhancement for 25PRR/MRR. We also get another 10PRR/MRR from Redemption and Glorious Stand, the 3rd and 4th core enhancements in the Sacred defender enhancement tree. We only have 10 less than pure paladins. IMO 10% more AC is better than 10PRR/MRR. ANW, we are going to have more than fighters so we are good.
Saves: The best in game.
Offence:
We will have low dps but:
3 cleaves give some aoe dmg.
Zeal and holy sword, paladin's level 14 and 15 spells give crit multiplier, threat range and 10% doublestrike.
Shield Mastery and Improved shield mastery feats give 8% doublestrike. Legendary Shield Mastery from Unyielding Sentinel gives another 7% doublestrike.
Divine might gives some dmg.
Tier 5 Sacred defender give 10 dmg when attacked and 6 STR.
Being a melee in epics means you can use the prowess filigree for 100 melee power for 10 sec every time you use an action boost. That action boost will be the haste boost from Legendary dreadnaut.
We use khopeshes which have a good crit profile. Bastard swords or Dwarven axes give glancing blows but glancing blows don't work well without the two handed fighting feats. We don't have room for those feats.
Aggro Management:
Just Intimidate mobs.
If we want more we have some options:
Commanding Presence: +50/100/150% Threat Generation from Sentinel.
Inciting Defense: When in Sacred Defense, you gain [50/100/150]% Sacred bonus to melee threat generation from the sacred defender enhancement tree.
Sacred Defence: Defensive Combat Stance: +50% bonus to threat generation
Why to play this build?
Simply because it's one of the best tank builds out there if not the best. High HP, the highest AC, really high PRR/MRR
Tolerable (Hopefully) aoe dps.
Some self healing from the Aasimar's healing hands, the paladin's lay on hands, healing spells and good healing amplification.
Some of the time it has wings!

Aasimar Pc Race 5e

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