Is A Crit Increase Better Than A Dmg Increase Wotlk

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Another Silly Question: Critical Hit Damage vs. Outright Weapon Damage?? So I have a killer pair of 268 Gloves. With 600 AR damage (assuming you use an AR with 9000 damage. The increase would be 9600/9000 or 6.7% increase. Better to go with the crit hit damage in this case. You can change the numbers for your case but in general crit hit. Yes, if you get the%increase ele damage from a passive, it will increase the 6 cold damage on your weapon. Simple comparison between 5% increased crit dmg or 5% increased magic dmg. Average spell crit for light armor build with inner light is about 42%. Lets say an attack normally does 8k magic dmg, normal crit dmg would be 8k x 1,50 = 12k. With 42% spell crit the average dmg would be 8k x (1 + 0,42 x 0,50) = 9,680 dmg. Since the total output is more than 100% of that base damage, the actual increase in total damage output is 'only' 0.93%. If the total output is significantly greater than the base damage, this percentage will be smaller, if the total output is below the base damage, the resulting increase will even be higher than 1%. What's better, +hit or +crit? The earring is a definite yes for elemental, it is always a dps up compared to true boss, thats why i salvaged mine. Your stronger skills will benefit the% increase, where your weaker skills will benefit the raw ap/crit /crit dmg more if we are talking ring. If you have skills that have cooldown reduction on your nukes ( im gonna say smite since you can get 50% cooldown and 120% dmg on 8 piece longuii), not even raven, i can crit above 100k on elemental ring and earring ( i do have 2 piece.

Damage 30% crit damage and +40 and 30% rate + trigger skill that increase crit damage vs 20% Crit Damage and 10% P. Atk, same thing, will lose a lot damage for sure +10% Crit Damage + 30% more Crit Rate vs +10% patk its not really equal, drum give more in my opinion, compare to Chant of Critical and Guitar Melody, i stay in drum. The table below shows you that adding +1% Critical Chance is equivalent to adding +10% Critical Damage. They both increase your DPS by 2k – but this equivalence only holds true when your overall character stats are balanced at the 10:1 ratio – meaning that you have 10 times more Critical Damage than Critical Chance.

This article is about spell critical strikes only. For physical critical strikes, see Critical strike.

Spell critical strike (often abbreviated as 'spell crit') is when a spell or magical effect (most damaging spells, healing spells, some damage over time effects) has an increased effect. To see your chance to critically strike with spells, open your character pane and view your spell stats. Mobs are unable to get critical strikes with spells.

Spell critical strike chance is gained from both critical strike rating and intellect, as well as various talents and abilities.

  • 3Increasing spell crit chance
  • 5Using spell crit effectively

Spell crit damage

The size of spell crits depends on the character's class and spec, as well as the spell cast:

  • All healing crits heal for 200% of the normal amount
  • All druid, mage, priest, shaman and warlock crits deal 200% normal damage
  • Elemental shaman crits deal 250% normal damage through [Elemental Fury].

With damage over time, heal over time and area of effect spells, spell critical strike chance applies independently to each tick and each target.

Certain metagems, such as the [Chaotic Shadowspirit Diamond], increase spell critical strike damage beyond 200%.

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Base spell crit chance

The base chance to critically strike with spells is based on the Intellect attribute and a class specific constant.

Intellect per crit %Class-specific
constants
ClassLevel 60Level 70Level 80Level 85
Druid60.9880166.16648.911.85
Mage69.8880166.16648.910.91
Paladin54.0780166.16648.913.336
Priest66.4580166.16648.911.24
Shaman57.1680166.16648.912.2
Warlock60.6180166.16648.911.701

Increasing spell crit chance

Spell critical strikes have a generally low chance of occurring, however, you can increase your crit chance in certain ways:

  • Talents (some classes)
  • Potions (temporary)
  • Buffs (temporary)
  • Debuffs (temporary)

Critical strike rating

The easiest method to increase the chance of a critical strike is to equip gear with the attribute 'Increases your critical strike rating by 'x'.' For some classes, critical strike rating is of less value. Unlike Intellect, critical strike rating increases the chance to get a critical strike equally for all classes.

Critical strike rating required for 1%
Level 60Level 70Level 80Level 85Level 90
1422.076945.901179.28600

Formula

For a level 85 character:

Note:

  • Talents that affect the crit chance of 'all spells' (e.g.: [Piercing Ice]), or talents that specifically affect spells of a certain school, directly add to the calculated 'Crit Chance %' on the character pane.
  • Talents that only affect the spell crit chance of a specific spell are NOT included in the spell 'Crit Chance %' on the character pane.
  • Mousing over the 'Intellect' value in your character pane will show you the Intellect portion of your spell 'Crit Chance' (eg: 'Increases Spell Critical Hit by x.xx%'). This works out to the '(INT/648.91)+ClassConstant' portion of the formula.

Using spell crit effectively

When evaluating the tradeoff between critical strike rating and other secondary stats, there are some things to consider:

  • Some classes have abilities or talents which proc off of spell critical strikes, as do some items.
  • Spell crit can lead to more unpredictable damage. As such, it can be powerful, but unreliable.
  • In group PvE, a string of 'lucky' spell crits can pull aggro off the tank, possibly resulting in a dead caster.
  • In PvP, a string of 'lucky' spell crits can take your opponents by surprise or simply overwhelm their defences, winning you the fight. Steady, predictable damage is easily anticipated and defended against; sudden spikes of damage are hard to anticipate and often impossible to defend against.

Spell hit or spell crit?

Without considering factors such as talents, a 1% increase in spell crit chance will result in a gain of 0.5% or 1% of a spell's base damage (depending on class/spec, see above), whereas a 1% increase in spell hit chance will always give a 1% increase of a spell's base damage. When dealing with 150% crits, this may make reaching the hit cap for your chosen area of play more valuable than increasing crit chance.

Numerous talents proc from crits (Ignite, [Divine Aegis], [Master of Elements]), while many more proc from certain spell hits regardless of crits. These talents can significantly increase the desirability of increasing your crit chance. It should also be remembered that hit affects other types of spell such as ccs ([Polymorph], [Hammer of Justice], [Psychic Scream]), which can often be even more critical than damage.

In general, increasing crit chance without reaching your hit cap will lead to more unpredictable effectiveness, in terms of damage, talent procs and even ccs. This can be handy for PvP, where sudden burst damage can surprise and overwhelm opponents, but can also cause crucial spells to miss at critical moments.

Is A Crit Increase Better Than A Dmg Increase Wotlk Free

There is still debate whether spell casting is based on a one-roll system (like 'normal' melee) or not, although there is currently overwhelming evidence that it is a 'two-roll' system - hit rolled for first, followed by a roll for crit.[citation needed]

Patch Changes

  • Patch 6.0.2 (2014-10-14): Spell Crit %, Melee Crit %, and Ranged Crit % have been merged into a universal Crit %.
  • Patch 5.0.4 (2012-08-28): All spells now have a base critical damage bonus of 100%, up from 50%.
  • Patch 4.2.0 (2011-06-28): All healing spells now crit for 200% instead of 150%.
  • Patch 4.0.1 (2010-10-12):
    • Damage over time effects and channels are now capable of critically striking (there are some exceptions to this, such as Ignite).
    • All mage and warlock spells now crit for 200% damage.
    • Balance druids, shadow priests and elemental shamans receive a specialization bonus allowing their spells to crit for 200% damage.
  • Patch 3.0.2 (2008-10-14):
    • Spell Critical Strike Rating has been merged into Critical Strike Rating.
    • Channeled spells such as [Blizzard] are now capable of critically striking.
  • Patch 2.0.1 (2006-12-05):Combat Rating System introduced. Items no longer increase spell critical strike chance by a fixed percentage.

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