Bloodied Weapon Dmg Increase Falout76

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Radiated pugilist with amazing Health Regeneration
  1. Best Melee Weapons Fallout 76
  2. Fallout 76 Bloodied Build

Cannibal is a very unique unarmed build based on high radiation and unique Perks which grant powerful bonuses the higher it is. Radiation provides increases Strenght, melee damage, and Health regeneration. This makes it one of the most self-sufficient builds for playing solo, and also a very effective build for PvP (Player versus Player) fights. Unarmed builds have always been a thing in Fallout, and a lot of interesting Unarmed Weapons, Perk cards, and mutations have been made especially for this type of builds. This build does not use a Power Armor, although you are free to do so, just remember to replace some of the Perk cards that benefit this build only when not using a Power Armor.

Best Melee Weapons Fallout 76

If you really want your weapons and armor to stand out in Fallout 76, you need the ones with legendary modifiers. While I am not 100% sure that these should be called legendary modifiers or just “very rare and hard to get” weapon or armor types, since everybody refers to them as “legendary,” that is. Fallout 76 Melee Build Stats. The first thing we’re going to cover in this Guide is Stats, and how they effect Melee Builds. Something many players are not aware of, is that each Stat adds a passive bonus. For example, each point of Strength will increase your Melee Damage by 5%, as well as increase your max Carry Weight by 5 pounds. Bloodied Legendary Effect is a Legendary Effect of Fallout 76 (FO76). Legendary Effects are special prefixes that appear on any given weapon or armor, adding significant boosts to them. Bloodied Legendary Effect Information This Legendary Effect can occur on both Weapons and Armor. Bloodied Heavy Weapons build. Share your build. Make your target receive 5% more damage for 5 seconds after you attack. Travel Agent. You pay 30% fewer Caps when Fast Traveling. Nutrition Calculator - Choose recipes. See the benefits.

Below you will find all the recommended Perks for each of the SPECIAL attributes. We have also included recommended equipment and mutations, though in Fallout 76 there are a lot of viable options in that matter, and there is no point listing them all.

You can also check our other builds on FO76 Builds and a beginner's guide to character customization

SPECIAL Attributes and Perk Cards

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STRENGTH

[15 POINTS]

Take 45% less damage from your opponents' melee attacks

Your melee weapons ignore 75% of your target's armor

Your melee weapons weigh 60% less, and you can swing them 30% faster

Your punching attacks now do +20% damage

Your one-handed melee weapons now do +10% damage

Your one-handed melee weapons now do +10% damage

Your one-handed melee weapons now do +10% damage

Strength is the most important attribute for melee characters. It increases your melee damage directly, as well grants increased maximum carry weight which is critical for any build in Fallout 76

PERCEPTION

[1 POINT]

Reap twice as much when harvesting flora

Perception is the least important attribute. We won't be using V.A.T.S. at all, and Accuracy is irrelevant for a melee character

ENDURANCE

[13 POINTS]

Your limb damage is completely eliminated

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger

Radiation now regenerates even more of your lost Health!

Gain improved Health regen between the hours of 6 a.m. and 6 p.m

You no longer take Rad damage from swimming and can breathe underwater

The greater your Rads, the greater your Strength (max +5 STR)!

Endurance another extremely important attribute for this build. It allows you to use the build-defining Perk cards which grant all the bonuses related to radiation including Health regeneration

Fallout 76 weapon effects

CHARISMA

[4 POINTS]

When adventuring alone, take 20% less damage and gain 30% AP regen.

Charisma has one very important Perk for solo players - the Lone Wanderer. It grants very high damage reduction bonus which is critical for non-Power Armor users

INTELLIGENCE

[4 POINTS]

Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)

Stimpaks restore 15% more lost health.

Intelligence is not really that important here. You may as well remove the Makeshift Warrior and spend the points elsewhere, but it actually is one of the Perks that come in handy and you won't have the problem of losing your weapon in midst of a brawl

AGILITY

[5 POINTS]

Action Points regenerate 45% faster

Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills

Sprinting consumes 20% fewer Action Points

Adding a few points into Agility is quite important and makes your sprinting much more effective. Since you are a melee build you need to get in close-range as soon as possible and both Marathoner and Action Boy helps greatly. At the same time, Adrenaline is one of the most cost-effective Perks in the game, granting up to 36% increased damage for just one point

LUCK

[14 POINTS]

The negative effects of your mutations are reduced by 75%

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15% bonus damage means enemies may explode into a gory red paste

Gain an 18% chance to deflect back some of the enemies' ranged damage

While below 30% health, gain a 45% chance to avoid damage

You will never mutate from rads and Radaway will never cure mutations

Luck affects all actions you take. It provides the Starched Genes Perk which is a must-have for end-game content in this build. Mutations are way too powerful to ignore them. Also, Luck provides very important defensive and offensive Perks which we also recommend taking

Equipment

Fallout 76 Bloodied Build

ARMOR: Which armor you pick is up to you, but getting a full set of Bolstering armor parts will greatly increase your defenses

WEAPON: Bloodied/Suppressor's/Furious Deathclaw Gauntlet is what you should be looking for. Also, Mole Miner gauntlet is quite decent, and easily obtainable starting at level 20

CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems for Unarmed builds. Don't overdo it though as you don't have any Perks that help you deal with Chem addiction

Mutations

Mutations are an extremely powerful addition to this build, and they make this build truly shine. If you manage to get any of the mutations listed below, remember to pick up the Starched Genes Perk on rank two.

  1. Talons - the best mutations for this build. It directly increases your punching damage and bleeding damage at the cost of reduced weapon accuracy
  2. Healing Factor - increases your Health regeneration by an astounding 300% but reduces the effect of Chems by 55%. With Class Freak, this is negligible
  3. Grounded - which grants 100 additional Energy Resistance, but reduces your Energy Damage by 20%
  4. Electrically Charged - grants a chance to electrically shock enemies when they hit you with a melee attack

If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.

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